Port St. Andre Campaign #2 — Sibling Rivals

Last day of vacation and the boys wanted one more game of Tunnels & Trolls. This time Miles joined his brother, Jack, adding a dwarf warrior, Brendan, to the party. This second game in reminded me of some of the inherent chaos and ridiculousness of T&T (and I mean that as a good thing, mostly). For instance, there’s no real reason to ever play a human in this system — the starting attribute advantages afforded to elves and dwarves are just too powerful to ignore. The dice can give crazy outcomes, too. The height and weight table decreed that Miles’ … Continue reading Port St. Andre Campaign #2 — Sibling Rivals

Port St. Andre Campaign #1 — The New Frontier

Calling a single game of Tunnels & Trolls with my 11-year-old son Jack the start of a “campaign” is overstating things, but I think he’ll want to play again and it gives me joy to write about these things, so here we go. As mentioned in previous posts, Jack wants to role-play but has several times bounced off the side of D&D. After some prodding, we broke out Tunnels & Trolls, and in no time at all Jack had created Calanon, a slightly stout eleven combat wizard with startling, all-white eyes and natural talents for language, leadership, and smelling danger. … Continue reading Port St. Andre Campaign #1 — The New Frontier