Category Archives: Arnath Marches Campaign

Arnath Marches #6 of 5 (??) — Road of Trials

Rather unexpectedly, our Arnath Marches D&D campaign concluded earlier this week. The original plan was to play six games in three months, starting in October of 2010. We got off to a fast start with three games in October, but … Continue reading

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The Hospital Tent

Cragmoor’s Company is broken. Able-bodied survivors number in the dozens, with a few dozen more walking wounded, and many more seriously injured that will require a long convalescence. The majority of the Company are numbered among the dead. It’s chaos. … Continue reading

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Arnath Marches #4 of 6 — Rain of Swords

At least it felt like a rain of swords last night — dragons, ambushes, treachery, slaughter, surprises, and the death of a player character. This one had it all. We began where we left off, with the last battle inside … Continue reading

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A Moment Of Silence …

Death visited our campaign tonight. Death is hardly the end in a D&D game, but there will be consequences. We’ll explore them after I get tonight’s game summary posted. But for now, a moment of silence for Lucan, gone to … Continue reading

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Arnath Marches #3 of 6 — The Coppernight Delve

Only two encounters at tonight’s game, but they were fruitful with incident and narrative. If they took a long time it was because we were mulling our best moves, rather than trying to figure out how the rules work. I … Continue reading

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Housekeeping

A bit of campaign clean-up. Calendar First, our calendar. We hit our goal of playing twice in October (huzzah!), but I’d like to examine our November dates. The original schedule calls for us to meet November 4 and November 18, … Continue reading

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Arnath Marches #2 of 6 — The Bridge of Four

The Bridge of Four — that’s what the bards will call it. The formerly anonymous span across the River Calaran now inspires song, of the four brave recruits of Cragmoor’s Company who won their spurs by holding the bridge against … Continue reading

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