Monthly Archives: June 2013

Clean-Up Crew

Leaving no XP unearned, we decided to return to last week’s evil temple … just to be sure. This return visit was easier than the first, as we mopped up a few more Sinspawn, splattered some Varghulf, and encountered undead … Continue reading

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Temple of Fear!

“Fear” is proving to be a pervasive effect in the early stages of our Pathfinder game. Fear first routed nearly all our party while engaging a mummy, and then in this most recent game put flight to all of us … Continue reading

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Level Up: Amrudrel!

With my Fighter Leveled Up, it was time to turn my attention to my androgynous Wizard, Amrudrel! Here’s how he/she … Leveled Up! Amrudrel nearly died in our last game, going to negative three Hit Points before stabilizing, so more … Continue reading

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Level Up: Roog!

Our recent dungeoneering glory has landed enough experience points for our characters to attain second level. Here’s how my Fighter — Roog — Leveled Up! Once again I find that while Pathfinder is a robust rules system, it isn’t an … Continue reading

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Glass Half Full

Last night’s Pathfinder game was effectively one long brawl — which is fine, because we’re playing this as a tactical miniatures game with a little role playing on top. After some preliminary farting around, which saw our heroes gain some … Continue reading

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Of Rats And Redheads

Our second Pathfinder game kicked off with a bang — more goblins, more chaos in Sandpoint. We arrived in time to save Aldern Foxglove¬†from some gobbos he should have been able to handle himself. Turns out he’s a big deal … Continue reading

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