The start of our game was pushed back a week when I had to make a last-second cancellation, but Andrew, Dave, and I did eventually get together to kickoff our Pathfinder campaign. We spent a little time flipping through books and finishing off characters, then Andrew introduced the Kingdom of Varisia, and the coastal frontier town of Sandpoint, which is to be our home base for the first several games. My fighter, Roog, was joined by my own Elven wizard of indeterminate gender — Amrudrel — and Dave’s pair of characters, the cleric Glenwine and his rogue, Haywire. We found … Continue reading Goblin Soup!
Our first Pathfinder game is less than 24-hours away as I write this, and I am feeling a bit less than prepared. After purchasing an electronic version of the rules direct from Paizo, I spent most of the last week’s leisure time reading rules, and most of today hammering on character creation. It hasn’t been an entirely smooth process. These are chunky rules, with plenty of options, and the multiplicity of those options practically requires that character creation be spread over multiple chapters (rather than pages). Still, there was more page-flipping than I would have liked in working through the … Continue reading Chunky Soup
Seventeen months after my last post — and nearly two full years since I declared myself done with old-school roleplaying — Andrew asserts that he’d like to run the Rise of the Runelords campaign using Pathfinder. And so this blog lurches back to life and gets a new header and a new coat of background paint. This system and this campaign is about as old-school as it gets, so we’ll see how it goes. For those who don’t know, Pathfinder is essentially a revised edition of Dungeons & Dragons version 3.5, which forked from the main branch when Wizards of … Continue reading Pathfinding!