Port St. Andre Campaign #2 — Sibling Rivals

Last day of vacation and the boys wanted one more game of Tunnels & Trolls. This time Miles joined his brother, Jack, adding a dwarf warrior, Brendan, to the party. This second game in reminded me of some of the inherent chaos and ridiculousness of T&T (and I mean that as a good thing, mostly). For instance, there’s no real reason to ever play a human in this system — the starting attribute advantages afforded to elves and dwarves are just too powerful to ignore. The dice can give crazy outcomes, too. The height and weight table decreed that Miles’ … Continue reading Port St. Andre Campaign #2 — Sibling Rivals

Port St. Andre Campaign #1 — The New Frontier

Calling a single game of Tunnels & Trolls with my 11-year-old son Jack the start of a “campaign” is overstating things, but I think he’ll want to play again and it gives me joy to write about these things, so here we go. As mentioned in previous posts, Jack wants to role-play but has several times bounced off the side of D&D. After some prodding, we broke out Tunnels & Trolls, and in no time at all Jack had created Calanon, a slightly stout eleven combat wizard with startling, all-white eyes and natural talents for language, leadership, and smelling danger. … Continue reading Port St. Andre Campaign #1 — The New Frontier

A Lifetime Of Experience

I have a long history with Tunnels & Trolls and a deep emotional attachment to the game. Someday I will blog about the crazy ant-trail path that saw me drop out of high school in 1980 and wander out to Phoenix, Arizona, where I went to work for Flying Buffalo and ended up editing (and largely writing) Grimtooth’s Traps. That was the beginning of a thirty-year career in creative work that now finds me a partner in my own iPhone game development studio. I owe a lot to this game and the people who made it, especially author Ken St. … Continue reading A Lifetime Of Experience

Blast From The Past

To my surprise, Jack asked to continue his D&D game today. After a bit of discussion, though, it became clear that while he wanted to role-play, he really didn’t want to play D&D. He wanted a game that played faster, with simpler mechanics, with an easier-to-understand character sheet, and with more focus on narrative/free-form play than tactical, map-based encounters. He still wanted canonical elves and dwarves in an orc-killing world that would be familiar to a World of Warcraft player, but he didn’t want encounter powers, dice roll modifiers, healing surges, multiple (and different) actions per round, or ten or … Continue reading Blast From The Past

The Family That Slays Together, Stays Together

It took almost two months to the day, but I finally continued my Red Box adventure with the boys tonight. One of them, at least. Jack has been pestering me for about a week to get back to the game, so we set aside some time this evening to continue his campaign (tried to get Miles to join us, but to no avail). Jack had good recall of his first adventure, remembering that he’d healed one of the enemy goblins and shaken it down for information about its lair, so the paragraph book directed us straight to the goblin cave, … Continue reading The Family That Slays Together, Stays Together

The Hospital Tent

Cragmoor’s Company is broken. Able-bodied survivors number in the dozens, with a few dozen more walking wounded, and many more seriously injured that will require a long convalescence. The majority of the Company are numbered among the dead. It’s chaos. Captain Cragmoor is dead, the army has lost much of its transport. Lord Claudred and his cavalry have turned traitor and left the Company. Sergeant Irontoe is missing. Shatul-Ghorag’s orcs have dragged away captives and treasure but they could return at any time. With Cragmoor and his staff dead or captured, the elf Bercalion, one of the senior sergeants of … Continue reading The Hospital Tent