Monthly Archives: October 2010

Arnath Marches #3 of 6 — The Coppernight Delve

Only two encounters at tonight’s game, but they were fruitful with incident and narrative. If they took a long time it was because we were mulling our best moves, rather than trying to figure out how the rules work. I … Continue reading

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Monsters & Minions

As part of the fight at the Bridge of Four I threw a wave of thirty-two goblins at four heroes. Thirty-two goblins. That number is pretty staggering for a number of reasons. Those goblins were matched against first level characters, … Continue reading

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The Core Of The Matter

So how is this newfangled Essentials Rules Compendium holding up to actual play? Mechanically, the rules are doing just fine. Everything seems to be fitting together without contradiction or error, which is what you’d expect of this revised-but-don’t-call-it-Version-4.5 rules set. … Continue reading

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Housekeeping

A bit of campaign clean-up. Calendar First, our calendar. We hit our goal of playing twice in October (huzzah!), but I’d like to examine our November dates. The original schedule calls for us to meet November 4 and November 18, … Continue reading

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Arnath Marches #2 of 6 — The Bridge of Four

The Bridge of Four — that’s what the bards will call it. The formerly anonymous span across the River Calaran now inspires song, of the four brave recruits of Cragmoor’s Company who won their spurs by holding the bridge against … Continue reading

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Fengrim 2.0

So I spent the last few hours going over the rules for Clerics and double-checking my character sheet. ¬†Clerics don’t have proficiency in Scale — Chainmail is the best they can use without a -2 penalty, and I didn’t want … Continue reading

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DM Debrief

A few random thoughts about the rules and last night’s game, and also an excuse to post silly stuff, like … Bill Gates character sheet … and … Both of these images were heavily in my mind last night as … Continue reading

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